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Unity On Gameobject Disable. Unirx's default time based operations (interval, timer, buffer(timespan), etc) use scheduler.mainthread as their scheduler. To disable this behavior, select the more (⋮) menu in the hierarchy window and deselect rename new objects.
Unity Manual Line Renderer from docs.unity3d.com
Note that results is of type component , not the type of the component retrieved. To toggle the visibility of child gameobjects: That means most operators (except for observable.start) work on a single thread, so observeron isn't needed and thread safety measures can be ignored.this is differet from the standard rxnet implementation but better.
To Toggle The Visibility Of Child Gameobjects:
Unirx's default time based operations (interval, timer, buffer(timespan), etc) use scheduler.mainthread as their scheduler. To disable this behavior, select the more (⋮) menu in the hierarchy window and deselect rename new objects. Returns all components of type type in the gameobject into list results.
Note That Results Is Of Type Component , Not The Type Of The Component Retrieved.
That means most operators (except for observable.start) work on a single thread, so observeron isn't needed and thread safety measures can be ignored.this is differet from the standard rxnet implementation but better. If the type you request is a derivative of monobehaviour and the associated script can not be loaded then this function will return `null` for that component.
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